Golem

Golem is a personal object-design project centered on a ritual box made in ceramic resin, developed through conceptual research, three-dimensional modeling and physical prototyping.

Golem project hero image.
Category

Object Design / 3D Modeling / Prototyping

The Concept

Golem explores the ritual box as both a container and an expressive object. Conceptual and iconographic research informs its symbolic character, establishing a relationship between the object's intended ritual quality and its physical form.

Design Approach

The design investigates shape, volume and material expression, using ceramic resin as the central material. Digital modeling and prototyping connect conceptual references with the practical development of the object.

Creative Development

My work included conceptual and iconographic research, art direction, object design, 3D modeling, form and material studies, prototyping and physical realization. Cinema 4D supported the digital form development and production studies, with project visualizations rendered in Corona Renderer. The project was developed from its initial creative research through to the production process.

Production Credits

3D Modeling & Visualization
Cinema 4D
Rendering
Corona Renderer
Creative Direction & Design
Giulia Azzini